[Freeciv-Dev] Re: OO model for Freeciv?
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On 30 Apr 2000, Falk Hueffner wrote:
> Well, nevertheless I think we should stick to C :-) It's just that the
> arguments here seem silly. For example, execution speed is pretty
> irrelevant for FreeCiv IMHO, as long as it isn't twice as slow or
> something.
I must disagree, myself. Sid's Civ on DOS was nice on a 286, and crazily
fast on a 386. I have a Sparc 2, and FreeCiv is acceptably fast with a
normal map, and painfully slow with a large one. Making it significantly
slower would make it unplayable for me. If Sid can do it with a 286, we
should be able to do it with a slow Sparc. You can, of course, tell me I
ought to upgrade. But this is not a good way of encouraging new users; one
way to get people to start using Linux is to say "got a spare 386? I'll
set up a sandbox for you to play with it a bit." So requiring a recent
machine is IMHO a mistake.
________________________
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/ Wise words of the day:
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- [Freeciv-Dev] Re: OO model for Freeciv? (was: #define $#@$%! template), Peter Schaefer, 2000/04/27
- [Freeciv-Dev] Re: OO model for Freeciv? (was: #define $#@$%! template), Falk Hueffner, 2000/04/30
- [Freeciv-Dev] Re: OO model for Freeciv?,
Cameron Morland <=
- [Freeciv-Dev] Re: OO model for Freeciv?, Tomasz Wegrzanowski, 2000/04/30
- [Freeciv-Dev] Re: OO model for Freeciv?, Lalo Martins, 2000/04/30
- [Freeciv-Dev] Re: OO model for Freeciv?, Sam BC, 2000/04/30
- [Freeciv-Dev] Re: OO model for Freeciv?, Dan Gohman, 2000/04/30
- [Freeciv-Dev] Re: OO model for Freeciv?, Thue Janus Kristensen, 2000/04/30
- [Freeciv-Dev] Re: OO model for Freeciv?, Dan Gohman, 2000/04/30
- [Freeciv-Dev] Re: OO model for Freeciv?, Sam BC, 2000/04/30
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