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[Freeciv-Dev] Re: (unfinished)patch: improved trade and commodities.rule
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[Freeciv-Dev] Re: (unfinished)patch: improved trade and commodities.rule

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (unfinished)patch: improved trade and commodities.ruleset
From: sebauer@xxxxxxxxxxx (Sebastian Bauer)
Date: Mon, 27 Mar 2000 11:51:44 +0100

Hello Reinier

On 26-Mär-00, Reinier Post wrote:
>> I can't see a real problem in this. It also allows the supply routes
>> which also have sense and could be very useful. I also think that these
>> supply routes are more realistic...
> The problem is, in human to human games, it takes too much time.
> I've never used a caravan for anything but wonder building.

Ok, actually I have never player a human to human game so I don't
know about this situation ;-)

> But an autocaravan mode for cities (city builds caravan, selects target
> city, sends caravan on its way with goto) could resolve this problem.

That's a good idea I think. Maybe we can do this later?

bye,
Sebastian Bauer




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