[Freeciv-Dev] Re: (unfinished)patch: improved trade and commodities.rule
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
freeciv-dev@xxxxxxxxxxx (Freeciv developers) |
Subject: |
[Freeciv-Dev] Re: (unfinished)patch: improved trade and commodities.ruleset |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Mon, 27 Mar 2000 00:17:50 +0200 |
On Sun, Mar 26, 2000 at 03:02:49PM +0100, Sebastian Bauer wrote:
> Hello Thue
>
> On 25-Mar-00, Thue Janus Kristensen wrote:
> > Not to be ungratefull, but I think the trade part of civ I/II didn't
> > really work. It was a pain to move the caravans individually, and an even
> > greater pain to match them against cities.
>
> I can't see a real problem in this. It also allows the supply routes
> which also have sense and could be very useful. I also think that these
> supply routes are more realistic...
The problem is, in human to human games, it takes too much time.
I've never used a caravan for anything but wonder building.
But an autocaravan mode for cities (city builds caravan, selects target city,
sends caravan on its way with goto) could resolve this problem.
--
Reinier
|
|