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[Freeciv-Dev] Re: (unfinished)patch: improved trade and commodities.rule
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[Freeciv-Dev] Re: (unfinished)patch: improved trade and commodities.rule

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: (unfinished)patch: improved trade and commodities.ruleset
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 27 Mar 2000 00:17:50 +0200

On Sun, Mar 26, 2000 at 03:02:49PM +0100, Sebastian Bauer wrote:
> Hello Thue
> 
> On 25-Mar-00, Thue Janus Kristensen wrote:
> > Not to be ungratefull, but I think the trade part of civ I/II didn't
> > really work. It was a pain to move the caravans individually, and an even
> > greater pain to match them against cities.
> 
> I can't see a real problem in this. It also allows the supply routes
> which also have sense and could be very useful. I also think that these
> supply routes are more realistic...

The problem is, in human to human games, it takes too much time.
I've never used a caravan for anything but wonder building.

But an autocaravan mode for cities (city builds caravan, selects target city,
sends caravan on its way with goto) could resolve this problem.

-- 
Reinier



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