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[Freeciv-Dev] Re: [Re: Re: [Re: Performance (was: [Re: [OpenGL client (
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Re: Re: [Re: Performance (was: [Re: [OpenGL client (was Re: Re: Project)] (fwd)])]]
From: Robert Brady <rwb197@xxxxxxxxxxxxxxx>
Date: Fri, 4 Feb 2000 17:53:36 +0000 (GMT)

On 4 Feb 2000, * wrote:

> tile list.  To a 3d client, it passes the seed number (the client will have a
> random number generator coded in, already working on that, so there is no
> variance amongst platforms), since map generation here is surprisingly fast;
> any computer that can do the 3d should have no problem generating a map in a
> fraction of a second.

Bad bad bad bad bad!

If you give the client the seed, it can figure out the entire map, not
just that part which should be visible!

-- 
Robert


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