[Freeciv-Dev] Re: [Re: Re: [Re: Performance (was: [Re: [OpenGL client (
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freeciv-dev@xxxxxxxxxxx |
Subject: |
[Freeciv-Dev] Re: [Re: Re: [Re: Performance (was: [Re: [OpenGL client (was Re: Re: Project)] (fwd)])]] |
From: |
Robert Brady <rwb197@xxxxxxxxxxxxxxx> |
Date: |
Fri, 4 Feb 2000 17:53:36 +0000 (GMT) |
On 4 Feb 2000, * wrote:
> tile list. To a 3d client, it passes the seed number (the client will have a
> random number generator coded in, already working on that, so there is no
> variance amongst platforms), since map generation here is surprisingly fast;
> any computer that can do the 3d should have no problem generating a map in a
> fraction of a second.
Bad bad bad bad bad!
If you give the client the seed, it can figure out the entire map, not
just that part which should be visible!
--
Robert
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