[Freeciv-Dev] Re: [Re: Re: [Re: Performance (was: [Re: [OpenGL client
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At 2000/02/04 12:25 , * wrote:
>Actually, I was thinking of something along the lines of another generator.
>You see, to be compatable with civ2 rules, the 3d landscape is appropriatly
>broken down into functional tiles. To a non-gl client, it can pass just the
>tile list. To a 3d client, it passes the seed number (the client will have a
>random number generator coded in, already working on that, so there is no
>variance amongst platforms), since map generation here is surprisingly fast;
>any computer that can do the 3d should have no problem generating a map in a
>fraction of a second.
>
>I'm not sure if the current server saves the random seed number in the file.
>If it doesn't, it will need to. It wouldn't need to save the 3d model or
even
>the tiles (but for compatability reasons probably will do the latter)
This still doesn't answer my question about how a single random-number seed
will capture the fact that I used an Engineer to change a tile from a
mountain into a swamp. It seems to me that even the 3d client will need
the entire tile list.
jjm
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