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[Freeciv-Dev] Re: Caravans
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Caravans
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Wed, 05 Jan 2000 10:09:31 -0500

At 2000/01/05 03:56 , Sune Kirkeby wrote:
>On Wed, Jan 05, 2000 at 12:36:09AM +0100, Daniel Zinsli wrote:
>> Jason Todd <idjason@xxxxxxxx> writes:
>> 
>> >  Why not be able to move food with caravans. This way
>> > you could quickly grow a small town. Just a suggestion.
>> 
>> Yeah, I second that. AFAIK civ2 has that option, nice to build huge
>> science-cities :)
>> 
>> We should probably do unlike civ2 however, in allowing people to cancel
>> food routes :)
>
>IIRC CivII only allows three trade-routes per city, including food
>moving trade-routes. So, it's not like it's huge bonus at all.

It would be nice to implement Civ2-style trade-routes, controlled by a ruleset 
file.  I've started thinking about this, but so far only have a tentative 
example of a "commodities.ruleset" file (see attachment).

Attachment: commodities.ruleset
Description: Text document

jjm

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