[Freeciv-Dev] Re: Caravans
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At 2000/01/05 03:56 , Sune Kirkeby wrote:
>On Wed, Jan 05, 2000 at 12:36:09AM +0100, Daniel Zinsli wrote:
>> Jason Todd <idjason@xxxxxxxx> writes:
>>
>> > Why not be able to move food with caravans. This way
>> > you could quickly grow a small town. Just a suggestion.
>>
>> Yeah, I second that. AFAIK civ2 has that option, nice to build huge
>> science-cities :)
>>
>> We should probably do unlike civ2 however, in allowing people to cancel
>> food routes :)
>
>IIRC CivII only allows three trade-routes per city, including food
>moving trade-routes. So, it's not like it's huge bonus at all.
It would be nice to implement Civ2-style trade-routes, controlled by a ruleset
file. I've started thinking about this, but so far only have a tentative
example of a "commodities.ruleset" file (see attachment).
commodities.ruleset
Description: Text document
jjm
[Freeciv-Dev] Re: Caravans, Reinier Post, 2000/01/05
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