; Modifying this file: ; You should not modify this file except to make bugfixes or ; for other "maintenance". If you want to make custom changes, ; you should create a new datadir subdirectory and copy this file ; into that directory, and then modify that copy. Then use the ; command "set commodities " in the server to have ; freeciv use your new customized file. ; Note that the freeciv AI may not cope well with anything more ; than minor changes. [datafile] description="Default commodities data for Freeciv" options="1.9" [parameters] ; maximum number of trade-routes a city can support (must be >= 1) max_city_routes=3 ; food/turn transferred in a food trade-route (0 disables) trade_food=1 ; shields/turn transferred in a shields trade-route (0 disables) trade_shields=1 ; trade/turn transferred in a trade trade-route (0 disables) trade_trade=0 ; Below: The individual commodity types, one per section. ; If there is only one section, then the supply/demand mechanism is ; disabled and the effects of all trade-routes are specified by that ; one section. There must be at least one section defined herein. ; The actual tag used (the * in [commodity_*]) does not matter, except ; it must be unique for each commodity, and it may be used in debug ; output when reading this file. ; ; Notes: ; ; commodity_name = name as seen by user ; immediate_gold = scale factor; typically 100 (0 to 1000) ; immediate_science = scale factor; typically 100 (0 to 1000) ; trade_bonus = scale factor; typically 100 (0 to 1000) [commodity_beads] commodity_name = _("Beads") immediate_gold = 100 immediate_science = 100 trade_bonus = 100 [commodity_cloth] commodity_name = _("Cloth") immediate_gold = 100 immediate_science = 100 trade_bonus = 100 [commodity_coal] commodity_name = _("Coal") immediate_gold = 100 immediate_science = 100 trade_bonus = 100 [commodity_copper] commodity_name = _("Copper") immediate_gold = 100 immediate_science = 100 trade_bonus = 100 [commodity_dye] commodity_name = _("Dye") immediate_gold = 100 immediate_science = 100 trade_bonus = 100 [commodity_gems] commodity_name = _("Gems") immediate_gold = 100 immediate_science = 100 trade_bonus = 100 [commodity_gold] commodity_name = _("Gold") immediate_gold = 100 immediate_science = 100 trade_bonus = 100 [commodity_hides] commodity_name = _("Hides") immediate_gold = 100 immediate_science = 100 trade_bonus = 100 [commodity_oil] commodity_name = _("Oil") immediate_gold = 100 immediate_science = 100 trade_bonus = 100 [commodity_salt] commodity_name = _("Salt") immediate_gold = 100 immediate_science = 100 trade_bonus = 100 [commodity_silk] commodity_name = _("Silk") immediate_gold = 100 immediate_science = 100 trade_bonus = 100 [commodity_silver] commodity_name = _("Silver") immediate_gold = 100 immediate_science = 100 trade_bonus = 100 [commodity_spice] commodity_name = _("Spice") immediate_gold = 100 immediate_science = 100 trade_bonus = 100 [commodity_uranium] commodity_name = _("Uranium") immediate_gold = 100 immediate_science = 100 trade_bonus = 100 [commodity_wine] commodity_name = _("Wine") immediate_gold = 100 immediate_science = 100 trade_bonus = 100 [commodity_wool] commodity_name = _("Wool") immediate_gold = 100 immediate_science = 100 trade_bonus = 100