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[Freeciv-Dev] Re: New Rapture_size in 1.9.0 (PR#194)
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[Freeciv-Dev] Re: New Rapture_size in 1.9.0 (PR#194)

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To: mike_jing@xxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: New Rapture_size in 1.9.0 (PR#194)
From: paulz@xxxxxxxxxxxxxx
Date: Thu, 16 Dec 1999 07:26:14 -0800
Reply-to: paulz@xxxxxxxx

On Thu, Dec 16, 1999 at 05:28:05AM -0800, mike_jing@xxxxxxxxx wrote:
> Full_Name: Mike Z. Jing
> Version: 1.9.0
> Distribution: Built from source
> Client: Gtk+
> OS: Linux (Redhat 6.0)
> Submission from: (NULL) (128.59.42.58)
> 
> 
> According to NEWS, Rapture_size is now 3 in 1.9.0, and in fact it works.
> However, it might appear broken because the game message on celebrating 
> cities does not appear for cities of size 3 or 4, while you can see they 
> are actually in rapture because they do grow 1 size bigger after each 
> turn under the right form of government.  The same problem exists in City 
> Report, where cities of size 3 or 4 which should be in rapture are not 
> indicated as such.  And finally, the in-game help on Happiness still says
> Rapture_size is 5.  This is not a major problem but it did lead to some 
> of my confusion over this issue.

This I am not sure about, but I can check later.

> 
> As a side note, maybe we should add a celebration icon for cities in 
> rapture?  Because cities in disorder are marked with a lightening bolt,
> maybe we can add some fireworks or something for the celebrating cities.  
> This is mostly cosmetics but it would be nice.

This is a good idea, does anyone want to make a graphic?


> 
> A more useful graphics addition would be, say, smoke for polluting cities 
> (cities with pollution>0, not after the pollution has already affected
> city quares) so that they are more visible.  For now the user has to check
> the Demographic Report to see if there is any pollution, and it's hard to 
> find which cities are actually producing it.  Also the amount of pollution 
> of each city should be included in the City Report (F1).

It is actually in the city report.  You will have to hit the "Configure"
button in this report to turn the "pollution" on, but it is there.  I used
this a lot in games that go long and I need to see who needs a recycling
plant, or where to send the engineers.  A graphic here might be nice too.

-- 
Paul Zastoupil

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