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Re: [Freeciv-Dev] City styles - proposal.
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Re: [Freeciv-Dev] City styles - proposal.

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To: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] City styles - proposal.
From: Jerzy Klek <qpkjeek@xxxxxxxxxxxxxxx>
Date: Tue, 14 Sep 1999 18:45:22 +0200 (MET DST)

> Then the client would use the style string and the city size 
> to decide what to display, based on info in cities.spec;
> eg, spec file could have tags "cities.foo_0", "cities.foo_4", 
> "cities.foo_7", "cities.foo_wall", meaning style "foo", 
> with different graphics for size 0+, 4+, 7+.
> 
> (OTOH this much generality could get more complicated to 
> implement, and maybe isn't really necessary.)

T think and didn't understand what you meant the first time
- the city look is very much client side stuff and graphic
strings shouldn't appear in the ruleset file. So I might
well end up with the following in misc.ruleset and nothing more:

[city]

industrial = "Industrialization"
modern = "Automobile"

styles = "industrial", "modern", "european", "ancient"

the rest is up to client. The styles name are needed
to verify the default style in nations.ruleset, and
for me to implement general this scheme. 
To be completely strict, one should be able to do without
any server side ruleset, but...

I hope I got it now...

/Jerzy


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