Re: [Freeciv-Dev] version numbers
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> Hmm, would this be the date when compiled, or when checked out,
> of when last change checked in, or what?
When checked out.
> (Not to mention
> timezones...)
Using GMT or the CVS server's local timezone.
> This seems a bit complicated to me, especially
> having it work when using cvs to request old versions...
No, why? It's a redefinition of the PATCH_VERSION #define
that should be handled by a crontab entry on the CVS server.
> Better would be to have the metaserver somehow include capability
> string information, so the client metaserver dialog could omit
> incompatible games, or perhaps just mark them as incompatible
> so you could know whether you would be better off using some
> other version.
I agree that would be better, but it is also more work.
--
Reinier
- [Freeciv-Dev] version numbers, Peter Schaefer, 1999/09/10
- Re: [Freeciv-Dev] version numbers, Nicolas Brunel, 1999/09/10
- Re: [Freeciv-Dev] version numbers, Greg Wooledge, 1999/09/10
- Re: [Freeciv-Dev] version numbers, Reinier Post, 1999/09/11
- Re: [Freeciv-Dev] version numbers, Martin Willemoes Hansen, 1999/09/11
- Re: [Freeciv-Dev] version numbers, David Pfitzner, 1999/09/11
- Re: [Freeciv-Dev] version numbers, Reinier Post, 1999/09/12
- Re: [Freeciv-Dev] version numbers, David Pfitzner, 1999/09/12
Re: [Freeciv-Dev] version numbers, Martin Willemoes Hansen, 1999/09/11
Re: [Freeciv-Dev] version numbers, David Pfitzner, 1999/09/11
- Re: [Freeciv-Dev] version numbers,
Reinier Post <=
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