Re: [Freeciv-Dev] Roadmap updated.
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Reinier Post wrote:
> Not that I'm going to do anything about it, but now that the metaserver
> is down, human to human play is effectively impossible. The latest CVS
> version can be configured to use the metaserver at www.freeciv.org:
>
> with the client, use -m http://www.freeciv.org/metaserver/
> with the server, use -M www.freeciv.org
>
> My vote for an early 1.8.2 release in which it is the default metaserver.
As you noted, current cvs has lots of changes compared to 1.8.1;
I think some of these changes are not quite ready for a stable
release, and since the next version will be incompatible I would
like to make a few more incompatible changes before then, rather
than after.
So I'm not keen to make a new stable release based on CVS just yet;
I'd prefer to do a bit more development, then perhaps some 1.8.x
beta versions leading up to a new stable 1.9.0.
OTOH a 1.8.2 based on 1.8.1 with just a change to the metaserver
would be ok, but would it be worthwhile?
> + the 'metaserver' command hangs the server unless it is started with -m
I guess metaserver should imply -m.
> + when nobody is observing, the game will continue even with timeout = 0
> this is new I think and a little unexpected
When the last connected player disconnects, the game will
advance one turn and then stop. Is that what you mean, or
something else? This is long-standing (though questionable)
behaviour; it can be avoided by setting turnblock 1 in the
server, though that then has other effects as well.
-- David
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