Re: [Freeciv-Dev] map, scenario questions/suggestions
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> Yes, but currently maps, scenarios and savedgames are the same in
> Freeciv .. My first task is to make them destinct .. so we can have real
> maps and real scenarios + ofcourse real savedgames ;) not to forget
> hehe.
I don't know if it is good to called them differently. A map is a part
of a saved game. Internally, you are rigth. It is a very good idea to be
abble to include a map instead of generating it. I see it more at a way
to handle save game and how a game is started. For exemple, I'd like to be
abble to load a mars.sav map. If the server options are lacking in this
file, I'd like FreeCiv to fetch classic_server.ruleset. Here, we have
2 formats of files .sav and .ruleset. It seems to me logical to include
rulesets in saved game (in the long run).
To sum up :
(1)general settings : server options give general rules of the world
( server.ruleset ? )
use a map or generate it.
terrain.ruleset. Give more information on the map.
nation.ruleset ?
(2)game specific: goverment
(interdependent) technology
unit
building
(3)game extra: condition of victory :
classic,
destroy a player,
take a continent, a town, a wonder,...
have a given number of people happy
(4)a given list of players
game specific ( saved game -> saved_game.ruleset )
Lots of what I have written isn't implemented, from number 1 to number
4 the world becomes more and more precise. That's why I see no difference
between a saved game and ruleset. Read the Xconq doc as chapter 3 to learn
more about this. (Xconq is a game with no fixed rule)
Bye
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