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Re: [Freeciv-Dev] How much is missing to make C:CTP clone
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Re: [Freeciv-Dev] How much is missing to make C:CTP clone

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To: Artur Biesiadowski <abies@xxxxxxxxx>
Cc: Freeciv Dev <freeciv-dev@xxxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] How much is missing to make C:CTP clone
From: Jules Bean <jules@xxxxxxxxxxxxxxx>
Date: Thu, 05 Aug 1999 11:53:04 +0100

Artur Biesiadowski wrote:
> 
> I'm not sure how general feeling about CTP is on this list, but I find
> it superior to classic civs in many areas - except, most notably,
> diplomacy. But two main differences - combat (adding of stacks and
> firepower adds another dimension to combat units) and non-military
> special units are really improving gameplay.

Could someone perhaps outline how these work, for those of us who've
never seen CTP?  Stealth units are pretty straight-forward, but how do
the the stacking and trading rules work?


Jules

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