Re: [Freeciv-Dev] How much is missing to make C:CTP clone
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Artur Biesiadowski wrote:
>
> I'm not sure how general feeling about CTP is on this list, but I find
> it superior to classic civs in many areas - except, most notably,
> diplomacy. But two main differences - combat (adding of stacks and
> firepower adds another dimension to combat units) and non-military
> special units are really improving gameplay.
Could someone perhaps outline how these work, for those of us who've
never seen CTP? Stealth units are pretty straight-forward, but how do
the the stacking and trading rules work?
Jules
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