Complete.Org: Mailing Lists: Archives: freeciv-dev: August 1999:
Re: [Freeciv-Dev] cities production sheels.
Home

Re: [Freeciv-Dev] cities production sheels.

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv Dev <freeciv-dev@xxxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] cities production sheels.
From: Artur Biesiadowski <abies@xxxxxxxxx>
Date: Wed, 04 Aug 1999 17:25:40 +0200

Martin Willemoes Hansen wrote:
> 
> Sometimes I set my cities to build units which doesnt cost as much in
> production as the city is producing .. would it not be more correct for
> the city to spit out as many units it can if there is enough sheels ? I
> know this isnt the behavour of civ I or II but it would make sense.

It would allow weenie defence - city would keep producing many small
units per turn, which can be taken only one by one. Keep this in mind if
you introduce this option.

Artur


[Prev in Thread] Current Thread [Next in Thread]