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Re: [Freeciv-Dev] cities production sheels.
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Re: [Freeciv-Dev] cities production sheels.

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To: Artur Biesiadowski <abies@xxxxxxxxx>
Cc: Freeciv Dev <freeciv-dev@xxxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] cities production sheels.
From: Martin Willemoes Hansen <mwh@xxxxxxxxxxxx>
Date: Thu, 05 Aug 1999 18:00:53 +0000

> Sometimes I set my cities to build units which doesnt cost as much in
> > production as the city is producing .. would it not be more correct for
> > the city to spit out as many units it can if there is enough sheels ? I
> > know this isnt the behavour of civ I or II but it would make sense.
> 
> It would allow weenie defence - city would keep producing many small
> units per turn, which can be taken only one by one. Keep this in mind if
> you introduce this option.

Maybe the civ:ctp aproach with stacked units could help on this prob. ..
like attack several units at once.

-- 
Best regards

Martin Willemoes Hansen

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