Re: [Freeciv-Dev] cities production sheels.
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> Sometimes I set my cities to build units which doesnt cost as much in
> > production as the city is producing .. would it not be more correct for
> > the city to spit out as many units it can if there is enough sheels ? I
> > know this isnt the behavour of civ I or II but it would make sense.
>
> It would allow weenie defence - city would keep producing many small
> units per turn, which can be taken only one by one. Keep this in mind if
> you introduce this option.
Maybe the civ:ctp aproach with stacked units could help on this prob. ..
like attack several units at once.
--
Best regards
Martin Willemoes Hansen
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