Re: [Freeciv-Dev] omissions in terrain ruleset implementation (PR#75)
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Jeff Mallatt wrote:
> I missed a couple of things concerning Civ2 rivers when I implemented the
> terrain ruleset. Units get a movement bonus when moving along Civ2 rivers,
> but not Civ1 rivers.
Actually, I was planning to have a 'rivermove' server option
to control the river moment bonus. (Eg, this would allow the
'classic' terrain with the current river effect.)
Eg, rivermove coud take values:
0 = no movement bonus for rivers (matches Civ1)
1 = 1/3 move, but only when moving exactly _along_ rivers: diagonal
moves incur full terrain movement costs (matches Civ2)
2 = 1/3 move directly along river, 2/3 for diagonals (some people
wanted this; its effectively similar to below as if you had
done the two moves, except differences for ZOC etc)
3 = 1/3 move, any river to river including diagonals (classic freeciv)
Or maybe this could go in the ruleset file; a server option
would be a bit more flexible, but I guess it depends if people
are really likely the change the server option or not...
Probably not, so putting it in the ruleset file may be best.
Regards,
-- David
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