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Re: [Freeciv-Dev] initial client window too large (PR#59)
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Re: [Freeciv-Dev] initial client window too large (PR#59)

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To: dwp@xxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx, vasc@xxxxxxxxxxxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] initial client window too large (PR#59)
From: Gary Houston <ghouston@xxxxxxxxxxxxx>
Date: 25 Jul 1999 13:12:21 -0000

| > | Can people who find the gtk client window too large please try
| > | this patch and see if you're happy.  And others try it and see 
| > | the new detachable widget style is ok :-)
| > 
| > Thanks, the size is better, but still a bit large: either the
| > window title bar or the command line at the bottom doesn't fit on the
| > screen.
| 
| Ah, I guess you are using the default (45x45) tiles?  :-)

Correct,  I didn't change anything from the defaults.

| I tested the patch and it fit ok on my 800x600 screen, but
| I was using 30x30 tiles...   (More than the map window, this 
| affects the size of the current unit/tile display on the 
| left-hand side.)  (The size of the map used in the game can 
| also be a factor, for the minimap display.)
| 
| Personally I think 45x45 tiles are too large for a 800x600
| screen; this is partly why we include a 30x30 tileset in the
| distribution.

It'd be best to set the defaults depending on screen size and
resolution, so you don't need to go for the lowest common
denominator.

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