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Re: [Freeciv-Dev] initial client window too large (PR#59)

Re: [Freeciv-Dev] initial client window too large (PR#59)

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To: ghouston@xxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx, vasc@xxxxxxxxxxxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] initial client window too large (PR#59)
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Sun, 25 Jul 1999 11:54:01 +1000 (EST)

Gary Houston <ghouston@xxxxxxxxxxxxx> wrote:

> | Can people who find the gtk client window too large please try
> | this patch and see if you're happy.  And others try it and see 
> | the new detachable widget style is ok :-)
> Thanks, the size is better, but still a bit large: either the
> window title bar or the command line at the bottom doesn't fit on the
> screen.

Ah, I guess you are using the default (45x45) tiles?  :-)
I tested the patch and it fit ok on my 800x600 screen, but
I was using 30x30 tiles...   (More than the map window, this 
affects the size of the current unit/tile display on the 
left-hand side.)  (The size of the map used in the game can 
also be a factor, for the minimap display.)

Personally I think 45x45 tiles are too large for a 800x600
screen; this is partly why we include a 30x30 tileset in the

> This is better (with slight truncation):
>       gtk_widget_set_usize(text, 600, 85);
> or even:
>       gtk_widget_set_usize(text, 600, 75);

I've just checked in Vasco's original patch for now, but we 
can still consider the above changes, thanks.

-- David

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