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Re: [Freeciv-Dev] Fog, was: Idea for 2.0

Re: [Freeciv-Dev] Fog, was: Idea for 2.0

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To: Freeciv Dev <freeciv-dev@xxxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] Fog, was: Idea for 2.0
From: Artur Biesiadowski <abies@xxxxxxxxx>
Date: Sun, 18 Jul 1999 09:26:06 +0200

Mitch Davis wrote:

> If a tile is currently visible from a city or by a unit, then
> that person gets all updates regarding that tile.  When a tile
> is no longer within viewing range of a city or unit, a turns
> value is given to that tile.  This value is then decremented
> each turn until it is zero.  If something happens on a tile,
> updates are sent to those people who have non-zero turn counts
> on that tile.  The initial value could be a server option.

And some units (scouts, AWACs) could get this valuehigher (in addition
to having greater visiblity range). Additionaly I think that server
should send info that particular tiles become invisible - to allow
client display fog.

I'm not sure if I like the idea, but it is worth thinking of.


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