Re: [Freeciv-Dev] Fog, was: Idea for 2.0
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David Pfitzner wrote:
>
> I'm not sure if this will clarify things, or just add more fog,
> but I will try to make a few clarifications of my own. :-)
No, it's good.
> 4. Supposing by 3 that it is game "policy" that certain
> information forms part of the "current view", then what
> should be the details about that policy? Eg, specifically,
> what information about enemy units last seen in areas
> covered by fog should be considered part of the "current
> view"?
I had thought of this, and my thinking is thus:
If a tile is currently visible from a city or by a unit, then
that person gets all updates regarding that tile. When a tile
is no longer within viewing range of a city or unit, a turns
value is given to that tile. This value is then decremented
each turn until it is zero. If something happens on a tile,
updates are sent to those people who have non-zero turn counts
on that tile. The initial value could be a server option.
This is like a use-by value on the information: You get updates
for a while, then you don't, unless you inhabit that land (or post
units), or you revisit it.
Strangely, this was how I thought Civ I did it... :-)
Mitch.
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