Complete.Org: Mailing Lists: Archives: freeciv-dev: July 1999:
Re: [Freeciv-Dev] Fog, was: Idea for 2.0
Home

Re: [Freeciv-Dev] Fog, was: Idea for 2.0

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Fog, was: Idea for 2.0
From: Greg Wooledge <wooledge@xxxxxxxxxxx>
Date: Sun, 18 Jul 1999 10:46:34 -0400

Mitch Davis (mjd@xxxxxxxxxx) wrote:

> I had thought of this, and my thinking is thus:
> 
> [...] When a tile
> is no longer within viewing range of a city or unit, a turns
> value is given to that tile.  This value is then decremented
> each turn until it is zero.  If something happens on a tile,
> updates are sent to those people who have non-zero turn counts
> on that tile.

> Strangely, this was how I thought Civ I did it... :-)

I thought so too.  But I'm not certain.

-- 
Greg Wooledge                    | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx             | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |

[Prev in Thread] Current Thread [Next in Thread]