Re: [Freeciv-Dev] Fog, was: Idea for 2.0
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Mitch Davis (mjd@xxxxxxxxxx) wrote:
> I had thought of this, and my thinking is thus:
>
> [...] When a tile
> is no longer within viewing range of a city or unit, a turns
> value is given to that tile. This value is then decremented
> each turn until it is zero. If something happens on a tile,
> updates are sent to those people who have non-zero turn counts
> on that tile.
> Strangely, this was how I thought Civ I did it... :-)
I thought so too. But I'm not certain.
--
Greg Wooledge | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |
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