Re: [Freeciv-Dev] a suggestion
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Martin Willemoes Hansen (mwh@xxxxxxxxxxxx) wrote:
> The freeciv mode could be for stuff we want in freeciv but doesnt belong
> in the civ I, civ II or civ:ctp modes. The freeciv mode and the civ:ctp
> mode could be built from the present civ II mode.
There's a much bigger difference between Civ2 and CTP than there is
between Civ1 and Civ2, in terms of game mechanics. While I think it
may be possible to build a CTP mode into the game, it would have to
pretty much dominate the code -- the Civ2 and Freeciv modes would then
become the special cases, as Civ1 is the special case now.
--
Greg Wooledge | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |
- [Freeciv-Dev] a suggestion, Martin Willemoes Hansen, 1999/05/20
- Re: [Freeciv-Dev] a suggestion, Mark Nettle, 1999/05/20
- Re: [Freeciv-Dev] a suggestion, Jules Bean, 1999/05/21
- Re: [Freeciv-Dev] a suggestion, Martin Willemoes Hansen, 1999/05/21
- Re: [Freeciv-Dev] a suggestion,
Greg Wooledge <=
- Re: [Freeciv-Dev] a suggestion, Stephen Hodge, 1999/05/22
- Re: [Freeciv-Dev] a suggestion, Martin Willemoes Hansen, 1999/05/24
- Re: [Freeciv-Dev] a suggestion, Paul Zastoupil, 1999/05/24
- Re: [Freeciv-Dev] a suggestion, Martin Willemoes Hansen, 1999/05/24
- Re: [Freeciv-Dev] a suggestion, Paul Zastoupil, 1999/05/24
- Re: [Freeciv-Dev] a suggestion, Reinier Post, 1999/05/24
- Re: [Freeciv-Dev] a suggestion, Stephen Hodge, 1999/05/25
- Re: [Freeciv-Dev] a suggestion, Pedro Timoteo, 1999/05/25
- Re: [Freeciv-Dev] a suggestion, Martin Willemoes Hansen, 1999/05/24
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