[Freeciv-Dev] Re: [FreeCiv-Cvs] dwp: Rewrote tile_move_cost(), initiali
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freeciv-dev@xxxxxxxxxxx |
Subject: |
[Freeciv-Dev] Re: [FreeCiv-Cvs] dwp: Rewrote tile_move_cost(), initialize_move_costs... |
From: |
Peter Schaefer <schaefer@xxxxxx> |
Date: |
Mon, 03 May 1999 14:58:09 +0200 |
David Pfitzner wrote:
>
> If I understand correctly, this change would match Civ2,
> so I assume it would be a good idea?
>
> (That is, currently freeciv allows you to "cut corners"
> when following rivers, and still get the river bonus; the
> above change would make the river bonus only apply when
> moving horizontally or vertically. (There are no diagonal
> rivers!))
>
> -- David
Maybe make it cost 2/3 to cut corners ?
Should make everyone happy .. .
--
Peter Schaefer - schaefer@xxxxxx, schaefer@xxxxxx
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