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[Freeciv-Dev] Re: [FreeCiv-Cvs] dwp: Rewrote tile_move_cost(), initiali
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[Freeciv-Dev] Re: [FreeCiv-Cvs] dwp: Rewrote tile_move_cost(), initiali

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] dwp: Rewrote tile_move_cost(), initialize_move_costs...
From: Peter Schaefer <schaefer@xxxxxx>
Date: Mon, 03 May 1999 14:58:09 +0200

David Pfitzner wrote:
> 
> If I understand correctly, this change would match Civ2,
> so I assume it would be a good idea?
> 
> (That is, currently freeciv allows you to "cut corners"
> when following rivers, and still get the river bonus; the
> above change would make the river bonus only apply when
> moving horizontally or vertically.  (There are no diagonal
> rivers!))
> 
> -- David

Maybe make it cost 2/3 to cut corners ?
Should make everyone happy .. .

-- 
Peter Schaefer - schaefer@xxxxxx, schaefer@xxxxxx

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