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Re: [Freeciv-Dev] Re: [FreeCiv-Cvs] dwp: Rewrote tile_move_cost(), init
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Re: [Freeciv-Dev] Re: [FreeCiv-Cvs] dwp: Rewrote tile_move_cost(), init

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To: Peter Schaefer <schaefer@xxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Re: [FreeCiv-Cvs] dwp: Rewrote tile_move_cost(), initialize_move_costs...
From: Jules Bean <jmlb2@xxxxxxxxxxxxxxxx>
Date: Mon, 03 May 1999 14:54:15 +0100

Peter Schaefer wrote:
> 
> David Pfitzner wrote:
> >
> > If I understand correctly, this change would match Civ2,
> > so I assume it would be a good idea?
> >
> > (That is, currently freeciv allows you to "cut corners"
> > when following rivers, and still get the river bonus; the
> > above change would make the river bonus only apply when
> > moving horizontally or vertically.  (There are no diagonal
> > rivers!))
> >
> > -- David
> 
> Maybe make it cost 2/3 to cut corners ?
> Should make everyone happy .. .

Presumably that would give you a 2/3 when you move between unconnected
corners, though:


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Jules

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