Re: [Freeciv-Dev] improvement?
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, 15 Jan 1999, Trent Piepho wrote:
> On Sat, 16 Jan 1999, David Pfitzner wrote:
> > On Tue, 5 Jan 1999, Per Mathisen:
> > > The definition of "currently moving unit" needs to be careful, of course,
> > > or the player can cheat by keeping a unit "moving" until the end of turn.
> > > Perhaps by giving the last moved unit a time limit to do its next move
> > > before it is no longer considered "moving".
> > >
> > > Comments?
If we have a choice between adding a new rule or restriction or adding
nothing, i'd prefer to add nothing. I think more rules mean more tricky
loopholes ! In the cheating ai client exemple, you can send value less
units to be slayered and then attach.
> One thing I'd like to do sometime is add the ability to drag units with the
> mouse. You would drag the unit along the path you want it to take with the
> mouse, and then when you finished, the client would send the move(s) to the
> server. The moves would be sent all at once, so attacking the unit while it
> is moving wouldn't be possible. This would also fix the problem with lag and
> moving units. If you have lag, you have to wait after each keypress for the
> unit to move before you can move it again.
Have a list of destination instead of a destination when we use goto.
|
|