Re: [Freeciv-Dev] improvement?
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On Tue, 5 Jan 1999, Per Mathisen:
>
> How about this - to prevent clients from auto-attacking approaching
> cannons/artillery/howitzers/diplomats (using an AI-sidekick), it is made
> impossible to attack the currently moving unit. This way every unit will
> complete its movement before enemy units can attack it. I think that will
> fit well into civ/freeciv's turn-based design-philosophy. Human players
> very rarely have the time to react within this timeframe anyway, and if
> an AI can attack all the time, it will be omnipotent.
>
> The definition of "currently moving unit" needs to be careful, of course,
> or the player can cheat by keeping a unit "moving" until the end of turn.
> Perhaps by giving the last moved unit a time limit to do its next move
> before it is no longer considered "moving".
>
> Comments?
Wouldn't this mean lots more network traffic due to constantly
having to tell the server which unit is the "currently moving
unit"? And wouldn't you have problems due to lag?
-- David
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