Complete.Org: Mailing Lists: Archives: freeciv-dev: January 1999:
Re: [Freeciv-Dev] improvement?
Home

Re: [Freeciv-Dev] improvement?

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] improvement?
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Sat, 16 Jan 1999 00:09:23 +1100

On Tue, 5 Jan 1999, Per Mathisen:
> 
> How about this - to prevent clients from auto-attacking approaching
> cannons/artillery/howitzers/diplomats (using an AI-sidekick), it is made
> impossible to attack the currently moving unit. This way every unit will
> complete its movement before enemy units can attack it. I think that will
> fit well into civ/freeciv's turn-based design-philosophy. Human players
> very rarely have the time to react within this timeframe anyway, and if
> an AI can attack all the time, it will be omnipotent.
> 
> The definition of "currently moving unit" needs to be careful, of course, 
> or the player can cheat by keeping a unit "moving" until the end of turn.
> Perhaps by giving the last moved unit a time limit to do its next move 
> before it is no longer considered "moving".
> 
> Comments?

Wouldn't this mean lots more network traffic due to constantly
having to tell the server which unit is the "currently moving 
unit"?  And wouldn't you have problems due to lag?

-- David


[Prev in Thread] Current Thread [Next in Thread]