Re: [Freeciv-Dev] Fundamentalism patch.
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Nicolas BRUNEL (brunel@xxxxxxxxxxxxxxxxxxxx) wrote:
> A new type of goverment will be nice.
> I never played civ2 but one friend of me told me that temples and
> cathedrals gives you money instead of costing money !
That's Fundamentalism. I believe it's overpowered in Civ2. Here's what
the manual says about it:
"Attitude: Under Fundamentalism, no citizen is ever unhappy! Improvements
that normally convert unhappy citizens to content citizens produce
'tithes' (gold) equivalent to the number of people they would normally
convert, and require no maintenance.
Corruption & Waste: Fundamentalism has very low rates of corruption and
waste.
Resource Support: Because of your people's zeal, each city can support
ten military units at no cost to you. Settlers eat two food per turn.
Only fundamentalists can build Fanatic units, which never require
support.
Special Conditions: Under Fundamentalism, tax/luxury/science rates cannot
be set higher than 80 percent. In addition, the rigidity of mindset and
emphasis on doctrine means that all scientific research is HALVED. The
diplomatic penalties for 'terrorist acts' (such as bombing city
improvements, poisoning wells, and so forth) committed by Diplomats and
Spies is reduced, since the world comes to expect no better."
I cannot figure out how they managed to ship the game with this form of
government so dramatically more powerful than anything else out there.
I would at least raise the corruption rate. Have you ever heard of a
large pseudo-religious organization that's *not* corrupt? ;-)
--
Greg Wooledge | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |
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