Re: [Freeciv-Dev] proposal for extensible races framework
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On Sat, 9 Jan 1999, David Pfitzner wrote:
> 1. Flags icons.
>
> Each client will have its own flags.xpm (or equivalent), which
> can be extended locally. When players select races, they
> also select flags, from the flags known to each individual
> client, and send the flag number to the server. They also
> select a "solid color", as in Massimo's patch. The server
> will ensure that players select distinct flag numbers and
> solid color numbers. The maximum number of players will be
> kept fixed at 14, (though there will be more than 14 races to
> select from), so there need only be 14 solid colors.
> (For AI's, the server will have defaults, or chose some other
> (random?) flag/color if the default is taken by another player.)
I'm a little confused here. With this scheme, is is possible that a
player can, say, play as the Aztecs with a Mongol flag?
Or is this what you meant:
Suppose we have players Groucho, Chico, and Harpo.
When Groucho connects, the server tells him he is player #1. (Chico and
Harpo are #2 and #3, respectively).
The game is started.
Groucho gets the pop-up dialogue, and selects race #7 (whatever that may
be). His client picks flag #7 and, from his player #, color #1.
Chico gets the dialogue, selects race #1. His client picks flag #1 and
color #2.
Harpo gets the dialogue, selects race #25. His client picks flag #25 and
color #3.
Groucho's client will display Chico's units with, as appropriately, flag
#1 or color #2. (Similarly with Harpo's). If Groucho does not have a
flag #25 in his flags.xpm, his client will display color #3 only.
If *Harpo* does not have a flag #25, his client will display color #3
only.
==Jake
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