[freeciv-data] Re: RFC future techs/units/improvements
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On Tue, Aug 26, 2003 at 08:07:41PM -0400, Miguel Farah wrote:
> Paul Zastoupil [26/08/2003 16:29] dijo/said:
> Quite a while ago, I designed a "Future Modpack" incorporating loads of
> new technologies. I didn't do much with it, due to lack of time (and
> programming skills, and ...) and the fact that some of them were TOO
> much.
>
> Anyway, this is the design spec I have:
>
> -----8<--------8<--------8<--------8<--------8<--------8<--------8<-----
> FUTURETECH MODPACK - SPEC 0.9
I like most of your ideas.
But i think its not 100% balanced, some powerful techs come to early
for example the spy network.
One other thing i don't like is the free giving from additional
attacking points for some techs. Make a new unit with nearly the same
values, think naming shouldn't be the biggest problem.
The concept of the offshore fishing farm is nice but should be possible
for land too.
> [Medicine] + [Labor Union]
> |
> |
> v
> tech: PSYCHOANALYSIS (-2 unhappy citizens per city)
> OBSOLETES: J.S. Bach's Cathedral
You _can't_ obsoletes J.S. ...
> tech: FIBERPLASTICS (+10% production in every city with a Mfg. Plant???)
> |
> |<---[Robotics]
> |
> v
> tech: NANOTECHNOLOGY (?+20% production in every city with a Mfg. Plant)
> |
> |<---[Combined Arms]
Make a new improvement which increases the production, perhaps Mfg.
Plant II.
> tech: EXOSKELETON (+1 defense to Partisans)
Ok.
> | +-->improvement: BARRACKS IV (Veteran units bla bla; also attends
> | helicopter type units)
> | cost: 60 upkeep: 1
Yet another building which i don't build :-)
> +->tech: INTEGRATED WEAPONRY (allows building Assault Tanks)
> | | OBSOLETES: Armor, Howitzer
> | |
> | |
> | +------> unit: ASSAULT TANK (new attack unit that combines the
> | artillery and cavalry into one)
> | cost: 200 attack: 15
> | defense: 8 move: 4
> | firepower: 2 hitpoints: 50
> | basic upk: 1S vision: 1
> | AttackFast, AttackStrong, IgWall
Think that unit is too strong ... 8 defense, 4 movement ...
> +------>unit: TROOPER (new land type unit, specialized for attack)
> cost: 120 attack: 12
> defense: 6 move: 5
> firepower: 1 hitpoints: 40
> basic upk: 1S vision: 2
> DefendOk, IgTer, IgZoc, Marine, Paratrooper
Very strong unit too ...
> | tech: CRYPTOGRAPHY (+1 corruption in all cities)
> | |
> | |<---[space flight]
Think you should then increase happyness or something like that too.
> | tech: TRANSGENIC CROPS (+1 food in all farmland squares)
Should be another terrain improvement.
> tech: ADVANCED A.I. (duplicates global science output)
> | OBSOLETES: Copernicus' Observatory
> | Isaac Newton's College
There should be a building that increases the science output then. You
shouldn't get more without investing something.
There is no free lunch.
> | |<---[Recycling] /* (should be Environmentalism) */
> | |
> | v
> | tech: CLIMATOLOGY
> | |
> | |
> | +------> wonder: WEATHER CONTROL (global warming ceases, no matter
> | what; requires a recycling center)
> | cost: 960
To powerful ... or to cheap.
> | [Fusion Power]
> | |
> | v
> +->tech: SHIELDING (provides superior city defense)
> | |
> | |
> | +------> improvement: CITY SHIELDS (duplicates overall city defense;
> | | ineffective against disruptors
> | | (and nothing else); requires city
> | | walls previously built)
> | | cost: 400 upkeep: 5
Nice to have an idea against the "obsoleted city wall"
> | +------> unit: DISRUPTOR (when placed ADJACENT to a non-friendly
> | city, it disrupts its shields; effects
> | disappear if moved away or destroyed)
> | cost: 300 attack: 0
> | defense: 1 move: 4
> | firepower: 0 hitpoints: 20
> | basic upk: 2S,1U vision: 1
> | + non-military
"disrupts its shields" please explain.
> +->tech: ANTIGRAVITY (+3 move points for all missiles)
More movepoint because new tech is ok.
> | |
> | |<---[Plasma Weaponry]
> | |
> | +->tech: EMV (allows construction of Skimmers, Starfuries and
> | | Thunderbolts)
> | | OBSOLETES: Helicopter, Stealth Fighter, Stealth Bomber
Perhaps there should be 2-3 additional techs until you get all that
units.
> | +------> unit: SKIMMER (Heli type unit, more compact and stronger)
> | +------> unit: STARFURY (fighter unit, more compact and stronger)
> | +------> unit: THUNDERBOLT (bomber unit, more compact and stronger)
> | cost: 240 attack: 20
> | defense: 8 move: 10
> | firepower: 2 hitpoints: 30
> | basic upk: 1S,1U vision: 4
To much defense for a bomber .. usually they are easy to hunt down.
Don't forget that there are not many units which can attack them.
> +->tech: FARCASTING (allows teletransportation)
[...]
Keep it simple ... no unit should need such long rules.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
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