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[freeciv-data] Re: [Freeciv-Dev] new generalized calendars

[freeciv-data] Re: [Freeciv-Dev] new generalized calendars

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To: freeciv-data@xxxxxxxxxxx
Subject: [freeciv-data] Re: [Freeciv-Dev] new generalized calendars
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 28 Aug 2002 17:00:32 -0500
Reply-to: freeciv-data@xxxxxxxxxxx

On Wed, Aug 28, 2002 at 10:06:09AM +0200, Davide Pagnin wrote:
> > 
> > The Civ2 increments in chronological order are like this:
> > 50, 25, 20, 10, 5,2,1 year /turn.
> This is indeed correct but only for emperor calendar, other calendar
> jump some of these step.
> Anyway this is not ALL the story...
> 1) If you manage to build Apollo program BEFORE the 150th turn you're not
> allowed to build spaceship parts

this is stupid. we should not emulate.

> 2) After you LAUNCH your spaceship (or someone else launches it) the
> calendar promptly start to follow the '1 year/turn' calendar

this sounds good. we should do this. This will solve problems with 
generalized calendars. We can also get rid of the spaceship parts crud.
The code will overall be nicer and shorter.

What do other people think?

> 3) If the capital city of the involved civilization is conquered or that
> civilization is destroyed, the spaceships return to earth BUT the
> calendar still goes with 1 year/turn. (The amount of total turns allowed
> does not change)


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