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[freeciv-ai] Re: [Freeciv-Dev] (PR#14491) barbarian autoattack
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[freeciv-ai] Re: [Freeciv-Dev] (PR#14491) barbarian autoattack

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To: chrisk@xxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#14491) barbarian autoattack
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 2 Nov 2005 12:41:16 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14491 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14491 >
> 
> On Wed, 2 Nov 2005, Jason Short wrote:
> 
>>>>Barbarians do autoattack even if server setting for auto attack is false.
>>>
>>>This can only happen, AFAICT, if the AI difficulty setting is set to
>>>'experiemental'. In that case, it is not a bug, however.
>>
>>I disagree and think that it is a bug (misfeature).
> 
> 
> What is?

Auto-attack by AI units in experimental difficulty.

-jason





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