[freeciv-ai] Re: puppeteer patches builded over versions that do not com
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On Sat, Jul 17, 2004 at 05:42:13AM -0700, nikodimka wrote:
> Essentially there is nothing inherent in puppeteer which would
> tie it to gtk. Except for the following things.
>
> 1)
> The puppeteer uses some socket code. Such code is different among clients.
>
> If I would just use unix soket API I wouldnt be sure the it would compile
> on windows, shmindows et al. But this required me to become platform
> dependant in
> just higher level. Because sdl, gtk etc use different socket related
> mechanizms.
this client should not depend on any gui libraries. Use the unix socket
API. It can be #ifdefed with the windows socket code later.
> 2)
> I wanted to put unit ID to canvas under each unit as it is done
> for names under each city.
>
> Right when I'll get some free night this gtk-related part
> will be polished a bit and submitted as a separate patch to gtk-client.
yeah this is definitely a separate patch.
-mike
[freeciv-ai] Re: puppeteer patches builded over versions that do not compile, nikodimka, 2004/07/17
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