[freeciv-ai] Re: ai govt & generic_city_refresh() fix
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On Sun, 11 May 2003, Per I. Mathisen wrote:
> This ensures that we don't spam the client with city updates while
> evaluating governments in ai/aihand.c
>
> It also removes a very ugly piece of code in common/city.c.
It looks fine. Unless there are objections, I will be committing it
tomorrow.
G.
- [freeciv-ai] ai govt & generic_city_refresh() fix, Per I. Mathisen, 2003/05/11
- [freeciv-ai] patch: don't reevaluate ai govt so often, Per I. Mathisen, 2003/05/11
- [freeciv-ai] Re: patch: don't reevaluate ai govt so often, Gregory Berkolaiko, 2003/05/12
- [freeciv-ai] Re: patch: don't reevaluate ai govt so often, Per I. Mathisen, 2003/05/12
- [freeciv-ai] Re: patch: don't reevaluate ai govt so often, Gregory Berkolaiko, 2003/05/12
- [freeciv-ai] Re: patch: don't reevaluate ai govt so often, Per I. Mathisen, 2003/05/12
- [freeciv-ai] Re: patch: don't reevaluate ai govt so often, Per I. Mathisen, 2003/05/15
- [freeciv-ai] Re: patch: don't reevaluate ai govt so often, Gregory Berkolaiko, 2003/05/15
[freeciv-ai] Re: ai govt & generic_city_refresh() fix,
Gregory Berkolaiko <=
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