[freeciv-ai] ai govt & generic_city_refresh() fix
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This ensures that we don't spam the client with city updates while
evaluating governments in ai/aihand.c
It also removes a very ugly piece of code in common/city.c.
Greg: Please take this.
- Per
aigovtfixp1.diff
Description: Text document
- [freeciv-ai] ai govt & generic_city_refresh() fix,
Per I. Mathisen <=
- [freeciv-ai] patch: don't reevaluate ai govt so often, Per I. Mathisen, 2003/05/11
- [freeciv-ai] Re: patch: don't reevaluate ai govt so often, Gregory Berkolaiko, 2003/05/12
- [freeciv-ai] Re: patch: don't reevaluate ai govt so often, Per I. Mathisen, 2003/05/12
- [freeciv-ai] Re: patch: don't reevaluate ai govt so often, Gregory Berkolaiko, 2003/05/12
- [freeciv-ai] Re: patch: don't reevaluate ai govt so often, Per I. Mathisen, 2003/05/12
- [freeciv-ai] Re: patch: don't reevaluate ai govt so often, Per I. Mathisen, 2003/05/15
- [freeciv-ai] Re: patch: don't reevaluate ai govt so often, Gregory Berkolaiko, 2003/05/15
[freeciv-ai] Re: ai govt & generic_city_refresh() fix, Gregory Berkolaiko, 2003/05/12
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