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[freeciv-ai] Re: (PR#4137) Auto-Explore with new path-finding
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[freeciv-ai] Re: (PR#4137) Auto-Explore with new path-finding

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Subject: [freeciv-ai] Re: (PR#4137) Auto-Explore with new path-finding
From: "Cameron Morland" <cameron@xxxxxxxxxx>
Date: Sat, 10 May 2003 12:12:40 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sat, May 10, 2003 at 10:42:52AM -0700, Gregory Berkolaiko wrote:
> 2.
> +  } else {
> +    /* idle to wake the unit. */
> +    handle_unit_activity_request(punit, ACTIVITY_IDLE);
> +    return FALSE;
>    }
> 
> is wrong and unnecessary.  Right below it, you ask whether we need this 
> idle.  Yes we do, otherwise human-owned explorers won't wake up once the 
> are finished exploring.  But this is a wrong place to do it.  Attached is 
> a mini-patch (please do it properly) which moves the IDLING to the right 
> place.

Did you forget to attach the mini-patch?

-- 
+-----------------------------------------------------------------
| PGP http://www.eng.uwaterloo.ca/student/cjmorlan/public-key.pgp
| Cameron Morland             ----             Cameron@xxxxxxxxxx
|
| it's not the seriousness of Windows bugs that is 
| the main problem, but the sheer volume of them.
|     --Steve Kayner
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