[freeciv-ai] Re: (PR#4137) Auto-Explore with new path-finding
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On Mon, 12 May 2003, Per I. Mathisen wrote:
> While we're at this, perhaps we could move auto-explore to the client?
I suppose we could. But Raimar wanted a proper agent, I thought.
Would it go to aicore ?
> AFAIK there is only one function that is different from server AI use and
> human use, and that function can be passed by reference. Also we can pass
> in by reference an extra_want function so that the AI can increase explore
> want for tiles around its cities or tiles where it can guess is closer to
> the action/possible expansions. We'd have to remove part 3 (go home) but
> that is no loss.
>
> So we'd have
>
> bool ai_manage_explorer(struct unit *punit,
> bool (*move_unit) (struct unit *punit, int x, int y),
> int (*extra_want) (int x, int y));
>
> What do you think, is it feasible?
>
> Advantages: Generalising the code, can be used in client AI/agent
> Disadvantages: Slows down client (if lag), more communication with server
>
> - Per
>
>
>
[freeciv-ai] Re: (PR#4137) Auto-Explore with new path-finding, Per I. Mathisen, 2003/05/12
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