Complete.Org: Mailing Lists: Archives: freeciv-ai: May 2003:
[freeciv-ai] Re: (PR#4137) Auto-Explore with new path-finding
Home

[freeciv-ai] Re: (PR#4137) Auto-Explore with new path-finding

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: cameron@xxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#4137) Auto-Explore with new path-finding
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Mon, 12 May 2003 08:57:51 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 12 May 2003, Per I. Mathisen wrote:

> While we're at this, perhaps we could move auto-explore to the client?

I suppose we could.  But Raimar wanted a proper agent, I thought.
Would it go to aicore ?

> AFAIK there is only one function that is different from server AI use and
> human use, and that function can be passed by reference. Also we can pass
> in by reference an extra_want function so that the AI can increase explore
> want for tiles around its cities or tiles where it can guess is closer to
> the action/possible expansions. We'd have to remove part 3 (go home) but
> that is no loss.
> 
> So we'd have
> 
>       bool ai_manage_explorer(struct unit *punit,
>               bool (*move_unit) (struct unit *punit, int x, int y),
>               int (*extra_want) (int x, int y));
> 
> What do you think, is it feasible?
> 
> Advantages: Generalising the code, can be used in client AI/agent
> Disadvantages: Slows down client (if lag), more communication with server
> 
>   - Per
> 
> 
> 




[Prev in Thread] Current Thread [Next in Thread]