[freeciv-ai] Re: [RFC] Ferry code
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On Sun, Apr 06, 2003 at 07:41:08AM +0000, Per I. Mathisen wrote:
> On Sun, 6 Apr 2003, Gregory Berkolaiko wrote:
> > > If for U you consider every boat B(i) (i: [0,n)), then you can pick the
> > > optimal boat to get you where you want to go.This is an O(n)
> > > operation, but probably no worse than having to look at every city on
> > > your continent.
> >
> > Come to think of it, not much worse...
>
> If we cache the pf map for all ferries, we can just overlay this pf map
You would have to invalide (and update at next use) this map after
each move.
Raimar
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[freeciv-ai] Re: [RFC] Ferry code, Jason Dorje Short, 2003/04/05
- [freeciv-ai] Re: [RFC] Ferry code, Gregory Berkolaiko, 2003/04/05
- [freeciv-ai] Re: [RFC] Ferry code, Per I. Mathisen, 2003/04/06
- [freeciv-ai] Re: [RFC] Ferry code,
Raimar Falke <=
- [freeciv-ai] Re: [RFC] Ferry code, Per I. Mathisen, 2003/04/06
- [freeciv-ai] Re: [RFC] Ferry code, Raimar Falke, 2003/04/06
- [freeciv-ai] Re: [RFC] Ferry code, Per I. Mathisen, 2003/04/06
- [freeciv-ai] Re: [RFC] Ferry code, Raimar Falke, 2003/04/06
[freeciv-ai] Re: [RFC] Ferry code, astuckey, 2003/04/08
[freeciv-ai] Re: [RFC] Ferry code, Raimar Falke, 2003/04/06
[freeciv-ai] Re: [RFC] Ferry code, Ross Wetmore, 2003/04/06
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