[freeciv-ai] Re: [RFC] Ferry code
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On Sun, Apr 06, 2003 at 04:34:08PM +0000, Per I. Mathisen wrote:
> On Sun, 6 Apr 2003, Raimar Falke wrote:
> > > > > If we cache the pf map for all ferries, we can just overlay this pfmap
> > > >
> > > > You would have to invalide (and update at next use) this map after
> > > > each move.
> > >
> > > Why?
> >
> > Because a pf map is connected to a start position and the start
> > position is the current ferry location. But it is possible that I
> > misunderstood what you want to do here.
>
> The ferries don't move if they are idle. They are just sitting there. Once
> we grab one, it is no longer idle, hence no longer considered for these
> purposes. So we don't need to recalculate any pf maps.
Hmmm. Yes. Obviously correct.
Raimar
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- [freeciv-ai] Re: [RFC] Ferry code, (continued)
[freeciv-ai] Re: [RFC] Ferry code, Jason Dorje Short, 2003/04/05
- [freeciv-ai] Re: [RFC] Ferry code, Gregory Berkolaiko, 2003/04/05
- [freeciv-ai] Re: [RFC] Ferry code, Per I. Mathisen, 2003/04/06
- [freeciv-ai] Re: [RFC] Ferry code, Raimar Falke, 2003/04/06
- [freeciv-ai] Re: [RFC] Ferry code, Per I. Mathisen, 2003/04/06
- [freeciv-ai] Re: [RFC] Ferry code, Raimar Falke, 2003/04/06
- [freeciv-ai] Re: [RFC] Ferry code, Per I. Mathisen, 2003/04/06
- [freeciv-ai] Re: [RFC] Ferry code,
Raimar Falke <=
[freeciv-ai] Re: [RFC] Ferry code, astuckey, 2003/04/08
[freeciv-ai] Re: [RFC] Ferry code, Raimar Falke, 2003/04/06
[freeciv-ai] Re: [RFC] Ferry code, Ross Wetmore, 2003/04/06
[freeciv-ai] [RFC] Ferry code proposal v.2, Gregory Berkolaiko, 2003/04/06
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