[freeciv-ai] Re: [RFC] Ferry code
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, Apr 04, 2003 at 11:23:35PM +0100, Gregory Berkolaiko wrote:
> I thought lots about the ferry code (no, really!) and here is the outline of
> Setup: unit U on continent 1 wants to move to Z on continent 2.
> We make a big map for U to go to all coastal towns T(i) on 1 where it will
> approx N(i) turns waiting, then from each town we calculate paths to all coast
> tiles of continent 2, from all coastal tiles we calculate all paths to Z.
> calculation is not much costlier than normal map for one unit btw!
> As an ingredient we will need these numbers N(i) which I think we should just
> WAGuess (maybe taking into account boats which are "registered" at that city
> the production output of the city).
> Once a route has been decided (say, U will walk to Geneva from which it will
> sail to Paris from which it will walk to London), U sets London to be it's
> ultimate dest and Geneva to be it's waypoint.
> U contacts Geneva and attempts to book a boat. If Geneva can find a boat, B,
> will be told of B's ID and B will be ordered to go to Geneva and will be told
> U's ID. Thereafter, each turn both U and B will check if the other is still
> existence and still on their way to Geneva, otherwise they will be "released".
> If Geneva cannot find a boat, it will make a mental note of "need a boat for
> Thereafter, each turn Geneva will check if U is still alive and on the way to
> Geneva. If this is the case, Geneva will try to build set the boat as the
> production for this turn. Otherwise, the note will be deleted.
> There are two points where present code might not be ready for this:
> 1. Making sure that once a unit is on the way somewhere, it will not suddenly
> change it's mind and go exploring instead. Per, what's the situation now?
> 2. Making sure that a boat is built unless the city has something really
> to do. For this, I think, we need a system of urgency categories for a
> I suggest: 1 - normal, 2 - boat, 3 - civil urgency (aka unrest), 4 - military
> Future expansions:
> 1. The boat does not have to be built in Geneva. It can be put in a "global
> queue" with the note that it is needed in Geneva and then "global advisor"
> assign it to a nearby coastal city.
> 2. Once B and U are in liaison, they can agree on another more convenient
> location. Raahul is working on it ;)
> 3. We can keep a tab on how busy each port has been and how long were the
> delays. This can be fedback to (a) numbers N(i) and (b) free boats to tell
> to go to busy ports looking for an odd job.
- search a pickup point P. Simple version1: draw a line between U and
Z and P is the last point of the continent in which U stands. Simple
version2: choose the nearest ocean.
- search a dropoff point O. Analog to P
- there is a global boat management. You book now a boat and want it
to come to P.
- you fine-tune the pickup point in relation to the boat
"Like the ad says, at 300 dpi you can tell she's wearing a
swimsuit. At 600 dpi you can tell it's wet. At 1200 dpi you
can tell it's painted on. I suppose at 2400 dpi you can tell
if the paint is giving her a rash."
-- Joshua R. Poulson
[freeciv-ai] Re: [RFC] Ferry code, Jason Dorje Short, 2003/04/05