[freeciv-ai] Re: Exploring madness
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On Thu, Feb 20, 2003 at 06:15:10PM +0000, Per I. Mathisen wrote:
> On Sat, 15 Feb 2003, Gregory Berkolaiko wrote:
> > Quoting Ross Wetmore <rwetmore@xxxxxxxxxxxx>:
> > > A more radical technique might be to introduce a strategic concept
> > > such as "warcamp". A warcamp is something that can be placed
> > > anywhere and moved at any time, maybe like a pseudo-unit. It has a
> > > "capacity" in that a fixed number of units can signup to bodyguard
> > > the warcamp. Military exploration (in force) can be handled by
> > > exploring warcamps. They could also be used to manoeuvre armies
> > > about the map and position them for attacks. The warcamp would
> > > "disband" when everyone was collected near the target to free
> > > them for military attack.
>
> I have the opposite idea. Pulling together a bunch of units and moving
> them in tandem around the map is a bad idea.
You still want body guards. Since you otherwise loose your cannon to a
roaming enemy unit.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"There are three ways to get something done. Do it yourself, hire someone
to do it for you or forbid your kids to do it."
- [freeciv-ai] Re: Exploring madness, Gregory Berkolaiko, 2003/02/14
- [freeciv-ai] Re: Exploring madness, Ross Wetmore, 2003/02/15
- [freeciv-ai] Re: Exploring madness, Jordi Negrevernis i Font, 2003/02/15
- [freeciv-ai] Re: Exploring madness, Per I. Mathisen, 2003/02/20
- [freeciv-ai] Re: Exploring madness,
Raimar Falke <=
- [freeciv-ai] Re: Exploring madness, Per I. Mathisen, 2003/02/20
- [freeciv-ai] Re: Exploring madness, Ross Wetmore, 2003/02/22
- [freeciv-ai] Re: Exploring madness, Ross Wetmore, 2003/02/22
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