[freeciv-ai] Re: Exploring madness
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Hi,
I had a look at military going explorer. I didn't see anything wrong
(just usual stupidities). This is roughly what happens.
Player A builds few Horsemen planning to attack B's Warriors. While the
Horsemen ride to the target, player B builds some Phalanx. A's Horsemen
are not so keen anymore, they go exploring instead.
I do not think it's terribly pathological. Maybe we can do some tuning to
fix it, like discourage long hikes for attack. This might have a benefit
of making AI build more cities closer to the enemy.
If anybody sees any bug they can point their finger to, please do and let
me have a savegame. I will come here during the weekend and try to do
some code.
Best wishes,
G.
- [freeciv-ai] Re: Exploring madness,
Gregory Berkolaiko <=
- [freeciv-ai] Re: Exploring madness, Ross Wetmore, 2003/02/15
- [freeciv-ai] Re: Exploring madness, Jordi Negrevernis i Font, 2003/02/15
- [freeciv-ai] Re: Exploring madness, Per I. Mathisen, 2003/02/20
- [freeciv-ai] Re: Exploring madness, Raimar Falke, 2003/02/20
- [freeciv-ai] Re: Exploring madness, Per I. Mathisen, 2003/02/20
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