[freeciv-ai] Re: Goto coordinates and ai roles
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On Wed, 29 Jan 2003, Raimar Falke wrote:
> On Tue, Jan 28, 2003 at 03:22:25PM +0000, Gregory Berkolaiko wrote:
> > Anyway, unless there are plans to point that pointer to somewhere else in
> > the future, bool is both enough to make it work and easier to understand.
>
> I agree with Per: a null-pointer will be catched in every
> case. However you can miss to check for the bool.
It doesn't help you catch the case where you forgot to unset it.
But if you do the pointer, Ross' suggestion is the best I think.
G.
- [freeciv-ai] Re: Goto coordinates and ai roles, (continued)
- [freeciv-ai] Re: Goto coordinates and ai roles, Mike Kaufman, 2003/01/18
- [freeciv-ai] Re: Goto coordinates and ai roles, Per I. Mathisen, 2003/01/20
- Message not available
- [freeciv-ai] Re: Goto coordinates and ai roles, Raimar Falke, 2003/01/21
- [freeciv-ai] Re: Goto coordinates and ai roles, Ross W. Wetmore, 2003/01/23
- [freeciv-ai] Re: Goto coordinates and ai roles, Raimar Falke, 2003/01/24
- [freeciv-ai] Re: Goto coordinates and ai roles, Gregory Berkolaiko, 2003/01/27
- [freeciv-ai] Re: Goto coordinates and ai roles, Ross Wetmore, 2003/01/27
- [freeciv-ai] Re: Goto coordinates and ai roles, Gregory Berkolaiko, 2003/01/28
- [freeciv-ai] Re: Goto coordinates and ai roles, Per I. Mathisen, 2003/01/28
- [freeciv-ai] Re: Goto coordinates and ai roles, Raimar Falke, 2003/01/29
- [freeciv-ai] Re: Goto coordinates and ai roles,
Gregory Berkolaiko <=
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