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[freeciv-ai] Re: Goto coordinates and ai roles
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[freeciv-ai] Re: Goto coordinates and ai roles

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To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: Ross Wetmore <rwetmore@xxxxxxxxxxxx>, Freeciv AI development <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: Goto coordinates and ai roles
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Wed, 29 Jan 2003 17:29:48 +0100

On Tue, Jan 28, 2003 at 03:22:25PM +0000, Gregory Berkolaiko wrote:
> Anyway, unless there are plans to point that pointer to somewhere else in 
> the future, bool is both enough to make it work and easier to understand.

I agree with Per: a null-pointer will be catched in every
case. However you can miss to check for the bool.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
 "The BeOS takes the best features from the major operating systems. 
  It's got the power and flexibility of Unix, the interface and ease 
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