[freeciv-ai] Re: Goto coordinates and ai roles
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On Tue, Jan 28, 2003 at 03:22:25PM +0000, Gregory Berkolaiko wrote:
> Anyway, unless there are plans to point that pointer to somewhere else in
> the future, bool is both enough to make it work and easier to understand.
I agree with Per: a null-pointer will be catched in every
case. However you can miss to check for the bool.
Raimar
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- [freeciv-ai] Re: Goto coordinates and ai roles, Ross W. Wetmore, 2003/01/18
- [freeciv-ai] Re: Goto coordinates and ai roles, Mike Kaufman, 2003/01/18
- [freeciv-ai] Re: Goto coordinates and ai roles, Per I. Mathisen, 2003/01/20
- Message not available
- [freeciv-ai] Re: Goto coordinates and ai roles, Raimar Falke, 2003/01/21
- [freeciv-ai] Re: Goto coordinates and ai roles, Ross W. Wetmore, 2003/01/23
- [freeciv-ai] Re: Goto coordinates and ai roles, Raimar Falke, 2003/01/24
- [freeciv-ai] Re: Goto coordinates and ai roles, Gregory Berkolaiko, 2003/01/27
- [freeciv-ai] Re: Goto coordinates and ai roles, Ross Wetmore, 2003/01/27
- [freeciv-ai] Re: Goto coordinates and ai roles, Gregory Berkolaiko, 2003/01/28
- [freeciv-ai] Re: Goto coordinates and ai roles, Per I. Mathisen, 2003/01/28
- [freeciv-ai] Re: Goto coordinates and ai roles,
Raimar Falke <=
- [freeciv-ai] Re: Goto coordinates and ai roles, Gregory Berkolaiko, 2003/01/29
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