[freeciv-ai] Re: Goto coordinates and ai roles
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To: |
Freeciv AI development <freeciv-ai@xxxxxxxxxxx> |
Subject: |
[freeciv-ai] Re: Goto coordinates and ai roles |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Tue, 28 Jan 2003 15:27:25 +0000 (GMT) |
On Tue, 28 Jan 2003, Gregory Berkolaiko wrote:
> I read the whole thread (or at least the portion of it that was in my
> mailbox) and I still remember that you proposed the bool and this
> proposition was subsequently ignored. My email was a humble call to
> reevaluate your earlier proposal ;)
...
> Anyway, unless there are plans to point that pointer to somewhere else in
> the future, bool is both enough to make it work and easier to understand.
I still think that my proposal is the best one (duh), so I'll repeat it:
Know from the context of ai_role when a unit must or must not have a valid
goto.
I like the idea of punit->goto_dest->x anyway, since this ensures that the
server goes down in a spectacular crash when something goes wrong.
- Per
- [freeciv-ai] Re: Goto coordinates and ai roles, Ross W. Wetmore, 2003/01/18
- [freeciv-ai] Re: Goto coordinates and ai roles, Mike Kaufman, 2003/01/18
- [freeciv-ai] Re: Goto coordinates and ai roles, Per I. Mathisen, 2003/01/20
- Message not available
- [freeciv-ai] Re: Goto coordinates and ai roles, Raimar Falke, 2003/01/21
- [freeciv-ai] Re: Goto coordinates and ai roles, Ross W. Wetmore, 2003/01/23
- [freeciv-ai] Re: Goto coordinates and ai roles, Raimar Falke, 2003/01/24
- [freeciv-ai] Re: Goto coordinates and ai roles, Gregory Berkolaiko, 2003/01/27
- [freeciv-ai] Re: Goto coordinates and ai roles, Ross Wetmore, 2003/01/27
- [freeciv-ai] Re: Goto coordinates and ai roles, Gregory Berkolaiko, 2003/01/28
- [freeciv-ai] Re: Goto coordinates and ai roles,
Per I. Mathisen <=
- [freeciv-ai] Re: Goto coordinates and ai roles, Raimar Falke, 2003/01/29
- [freeciv-ai] Re: Goto coordinates and ai roles, Gregory Berkolaiko, 2003/01/29
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