[freeciv-ai] Re: (PR#2477) Improved Auto-Explore
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Quoting Cameron Morland via RT <rt@xxxxxxxxxxxxxx>:
> On Thu, Dec 19, 2002 at 03:15:16PM +0000, Gregory Berkolaiko wrote:
> >
> > Well, the values do look like someone fiddled with them :)
> >
> > Why would we want to give any score to a known tile, whether same terrain
> > or different? Can't base score be just added to both land_ and ocean_
> > scores?
>
> Even if we won't explore any ocean tiles, we'd still like to stay coastal.
> So choices that keep us near known coasts, but don't explore new ocean,
> are slightly valuable. Otherwise the explorer has a tendancy to reach a
> point
> where it won't be able to explore more ocean, and it'll give up and head
> off
> across country.
Understood. You still haven't answered my second question though.
> > I have other comments too, but I'd rather communicate them by changing the
>
> > code.
>
> I'll be rather out of touch for the next three weeks.
Damn. My timetable is diametrically opposite that of the most of the developers
:( I am busy during the term time and free during the holidays...
G.
[freeciv-ai] (PR#2477) Improved Auto-Explore, Guest via RT, 2002/12/03
[freeciv-ai] (PR#2477) Improved Auto-Explore, Guest via RT, 2002/12/15
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