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[freeciv-ai] Re: (PR#2477) Improved Auto-Explore

[freeciv-ai] Re: (PR#2477) Improved Auto-Explore

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To: cameron@xxxxxxxxxx
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#2477) Improved Auto-Explore
From: "Gregory Berkolaiko via RT" <rt@xxxxxxxxxxxxxx>
Date: Thu, 19 Dec 2002 14:40:57 -0800
Reply-to: rt@xxxxxxxxxxxxxx

Quoting Cameron Morland via RT <rt@xxxxxxxxxxxxxx>:

> On Thu, Dec 19, 2002 at 03:15:16PM +0000, Gregory Berkolaiko wrote:
> > 
> > Well, the values do look like someone fiddled with them :)
> > 
> > Why would we want to give any score to a known tile, whether same terrain 
> > or different?  Can't base score be just added to both land_ and ocean_ 
> > scores?
> Even if we won't explore any ocean tiles, we'd still like to stay coastal.
> So choices that keep us near known coasts, but don't explore new ocean,
> are slightly valuable. Otherwise the explorer has a tendancy to reach a
> point
> where it won't be able to explore more ocean, and it'll give up and head
> off
> across country.

Understood.  You still haven't answered my second question though.

> > I have other comments too, but I'd rather communicate them by changing the
> > code.
> I'll be rather out of touch for the next three weeks.

Damn.  My timetable is diametrically opposite that of the most of the developers
:(  I am busy during the term time and free during the holidays...


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