[freeciv-ai] uploaded new versions of teams and massive AI patches
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I've uploaded to freeciv incoming new versions of the teams patch and the
massive AI patch. The former is only a cvs update, the latter has
significant changes.
From my patch notes:
** EXPERIMENTAL VERSION **
Changes from previous version denoted by +, old changes by -
This is a diff of my AI development tree. It contains the following:
- A final cleanup of the bodyguard code, by myself
- Active AI diplomats, by myself and Gregory Berkolaiko
<Gregory.Berkolaiko@xxxxxxxxxxxx>
- AI support for flying units, by Gregory Berkolaiko
<Gregory.Berkolaiko@xxxxxxxxxxxx>
- AI hitpoints recovery patch, by Jordi Negrevernis i Font
<jorneg@xxxxxxxxxxx>
It also contains a number of other cleanups throughout the code:
- Fixed a number of compile warnings in flying AI code.
- Change defaults for coinage, courthouse, wall, SAM and coastal.
Now coinage is TRADE_WEIGHTING want only, a kind of fallback.
SAM trumps coinage, wall trumps SAM and coinage, while coastal
trump them all three, and all just barely. Courthouse now
doesn't calculate with a value where corruption has been
deducted (assume continued existence of problem you solve,
very bad).
- Fixed bug whereas distances were thought 3x the real length
because we now use warmaps.
- Stop requiring barracks for offensive diplomats.
- AI will now rather build Lighthouse or United Nations instead
of more coinage
- Don't bribe units that aren't a threat unless we have lots
and lots gold, and even then don't bribe settlers
- Medium difficulty AI won't use diplomats
- Diplomats now stay and defend at urgency, not grave danger
+ Removed inconsistent pcity->ai.ai_role which wasn't even used
+ Renamed HAS_GOTO() to valid_goto()
+ Started rewriting the activity and goto handling, hiding them
behind sane wrappers. the problem with that is that some of the
use of this code isn't sane... changes restricted to aitools and
aiunit. These changes are a lead up to my rewriting of the
ferry code.
+ Cleaned up stay_and_defend() (renamed), first part of fstk,
and is_my_turn()
Intended activity and goto cleanup:
+ ACTIVITY_GOTO will be removed, do not use. Instead, check for
valid_goto(punit)
+ A unit should *never* have a valid goto unless it is on its
way somewhere by goto
+ Never call do_unit_goto() directly; this function will be
rewritten later when we have new path finding
+ Never set a unit to ACTIVITY_IDLE directly; this will be done
by lower-level code only when really necessary (to preserve
fortification)
+ Never set a unit to ACTIVITY_FORT* directly; this will be
handled automatically on unit management end
+ ai_unit_goto(punit, x, y) will *preserve* previous goto
coordinates; use this only for one-turn-horizon gotos
(only air units and diplomats use different gotos ATM)
+ Use ai_unit_gothere(punit) for long-distance gotos; this
will be used for ferrying, and eventually should replace
both ai_military_gothere() and the settler gothere.
*Always* set destination with ai_unit_set_destination(punit, x, y)
first when you do this.
+ Note that you can use ai_unit_goto() while on a ai_unit_gothere()
mission, and the gothere() destination will be preserved
- [freeciv-ai] uploaded new versions of teams and massive AI patches,
Per I. Mathisen <=
- [freeciv-ai] Re: uploaded new versions of teams and massive AI patches, Gregory Berkolaiko, 2002/10/16
- [freeciv-ai] Re: uploaded new versions of teams and massive AI patches, Per I. Mathisen, 2002/10/16
- [freeciv-ai] Re: uploaded new versions of teams and massive AI patches, Gregory Berkolaiko, 2002/10/16
- [freeciv-ai] Re: uploaded new versions of teams and massive AI patches, Per I. Mathisen, 2002/10/16
- [freeciv-ai] Re: uploaded new versions of teams and massive AI patches, Raimar Falke, 2002/10/16
- [freeciv-ai] Re: uploaded new versions of teams and massive AI patches, Per I. Mathisen, 2002/10/16
- [freeciv-ai] Re: uploaded new versions of teams and massive AI patches, Gregory Berkolaiko, 2002/10/17
- [freeciv-ai] Re: uploaded new versions of teams and massive AI patches, Gregory Berkolaiko, 2002/10/17
- Message not available
- [freeciv-ai] Re: uploaded new versions of teams and massive AI patches, Ross W. Wetmore, 2002/10/20
- [freeciv-ai] Re: uploaded new versions of teams and massive AI patches, Per I. Mathisen, 2002/10/21
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