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[freeciv-ai] Re: Generalised improvements AI support
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[freeciv-ai] Re: Generalised improvements AI support

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: Freeciv-ai <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: Generalised improvements AI support
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 21 May 2002 13:20:53 +0100 (BST)

On Tue, 7 May 2002, Raahul Kumar wrote:

> --- "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> wrote:
> > On Mon, 6 May 2002, Ben Webb wrote:
> > > >From doc/README.impr-gen:-
> 
> Aargh! My worst Civ II playing memories consist of the senate overriding my
> bloodthirsty desires. If you want this annoying misfeature, people will have
> to demand it. I intend to quietly ignore it in the hopes that it will go away.
> 
> I certainly don't see anyone wanting it.

Senate was one of the few things that were hampering the prosperous 
nations and leaving the weaker nations be.  It must be in.

> Something that should be added as Todo in the AI doc, Per. Well, AI does
> apparently use ports. I seem to have come across a function
> find_nearest_friendly_port. I haven't the slightest idea if this is ever used.
> Can anyone confirm/deny?

It's used as a last resort.

G.



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