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[freeciv-ai] Re: Settler fixes [Was: A better AI Eval buildings 1.1]
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[freeciv-ai] Re: Settler fixes [Was: A better AI Eval buildings 1.1]

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: Settler fixes [Was: A better AI Eval buildings 1.1]
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 21 May 2002 13:42:56 +0100 (BST)

On Tue, 14 May 2002, Per I. Mathisen wrote:

> On Tue, 14 May 2002, Raimar Falke wrote:
> 
> Each turn you spend travelling towards this "best spot" is production,
> trade and science lost. Since this means your next settler will be
> finished later, and its city's next settler will be later, etc, the
> repercussions of this decision will magnify each turn until the end. In
> the beginning in particular, fiddling about the "best spot" means certain
> death when faced with an adversary of equal skill.
> 

when you calculate the "best" spot, you can take into account the travel 
time and therefore the resources lost while in transit.

G.



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