[freeciv-ai] Re: Settler fixes [Was: A better AI Eval buildings 1.1]
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On Tue, 14 May 2002, Per I. Mathisen wrote:
> On Tue, 14 May 2002, Raimar Falke wrote:
>
> Each turn you spend travelling towards this "best spot" is production,
> trade and science lost. Since this means your next settler will be
> finished later, and its city's next settler will be later, etc, the
> repercussions of this decision will magnify each turn until the end. In
> the beginning in particular, fiddling about the "best spot" means certain
> death when faced with an adversary of equal skill.
>
when you calculate the "best" spot, you can take into account the travel
time and therefore the resources lost while in transit.
G.
- [freeciv-ai] Settler fixes [Was: A better AI Eval buildings 1.1], Ross W. Wetmore, 2002/05/11
- [freeciv-ai] Re: Settler fixes [Was: A better AI Eval buildings 1.1], Raimar Falke, 2002/05/14
- [freeciv-ai] Re: Settler fixes [Was: A better AI Eval buildings 1.1], Per I. Mathisen, 2002/05/14
- [freeciv-ai] Re: Settler fixes [Was: A better AI Eval buildings 1.1], Raimar Falke, 2002/05/14
- [freeciv-ai] Re: Settler fixes [Was: A better AI Eval buildings 1.1], Per I. Mathisen, 2002/05/14
- [freeciv-ai] Re: Settler fixes [Was: A better AI Eval buildings 1.1], Raimar Falke, 2002/05/14
- [freeciv-ai] Re: Settler fixes [Was: A better AI Eval buildings 1.1], Per I. Mathisen, 2002/05/14
- [freeciv-ai] Re: Settler fixes [Was: A better AI Eval buildings 1.1], Raimar Falke, 2002/05/15
- [freeciv-ai] Re: Settler fixes [Was: A better AI Eval buildings 1.1], Per I. Mathisen, 2002/05/15
- [freeciv-ai] Re: Settler fixes [Was: A better AI Eval buildings 1.1], Raimar Falke, 2002/05/15
- [freeciv-ai] Re: Settler fixes [Was: A better AI Eval buildings 1.1],
Gregory Berkolaiko <=
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