[freeciv-ai] ai bug when splitting up settlers
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I've made my custom rulesets, where I've split the old settler up into a
workers unit and a settlers unit which can only settle cities. The AI
proceeds to build truly massive amounts of workers, and only a tiny amount
of settlers (yes, settlers are unit type number 0).
This tells me that the AI might be wanting settlers for all the wrong
reasons, even if it uses them correctly when built.
Ideas?
Yours,
Per
"As Israeli forces pursued militants, civilians
continued getting in the way and dying as a
result." -- New York Times, April 21
- [freeciv-ai] ai bug when splitting up settlers,
Per I. Mathisen <=
- [freeciv-ai] Re: ai bug when splitting up settlers, Per I. Mathisen, 2002/05/12
- [freeciv-ai] Re: ai bug when splitting up settlers, Per I. Mathisen, 2002/05/12
- [freeciv-ai] Re: ai bug when splitting up settlers, Raahul Kumar, 2002/05/13
- [freeciv-ai] Re: ai bug when splitting up settlers, Per I. Mathisen, 2002/05/13
- [freeciv-ai] Re: ai bug when splitting up settlers, Raimar Falke, 2002/05/14
- [freeciv-ai] Re: ai bug when splitting up settlers, Ross W. Wetmore, 2002/05/14
- [freeciv-ai] Re: ai bug when splitting up settlers, Raimar Falke, 2002/05/15
- [freeciv-ai] Re: ai bug when splitting up settlers, Ross W. Wetmore, 2002/05/15
- [freeciv-ai] Re: ai bug when splitting up settlers, Raimar Falke, 2002/05/16
- [freeciv-ai] Re: ai bug when splitting up settlers, Ross W. Wetmore, 2002/05/16
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