[aclug-L] Re: SVGAlib/Quake question
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At 1/30/00 11:25 AM , Greg House wrote:
> First off xquake won't run at all. it reports the following error, even
> when run as root:
>
> ./quake.x11: can't load library 'libX11.so.6'
>
> I checked and I have libX11.so.6 installed on my system. So what gives?
> Does
> /usr/X11R6/lib need to be in my path?
That's strange. You can try running `ldd quake.x11` and see where it's
expecting libX11.so.6 to be. You can then try adding that directory to
/etc/ld.so.conf and run `ldconfig` (as root). That's probably not the best
way to do it, but it depends on how bad you want it to work. You can
always remove it later.
> My mouse is a Microsoft PS/2 mouse, and the mouse line in libvga.config
> says:
>
> mouse Microsoft
>
> I thought that was right...
No, that's for serial mice (DB9) conforming to Microsoft Window's (pseudo)
standard for how serial mice should communicate. PS/2 mice connected via
the PS2 aux port should simply state:
mouse PS2
> The quake HOWTO talked about interference with GPM, so I killed that, no
> difference. It also talked about setting mouse_accel_type to normal,
> again, no difference. What gives?
GPM only interferes on some hardware, IIRC. the mouse_accel_type has to do
with the acceleration of the mouse in accrdinace to how fast you spin it
around. It's more of a preference you have to discover for your self.
Quake has it's own (accelerated) settings to play with too.
you might try looking at the README.config file for SVGALib.
/usr/docs/svgalib-x.xx maybe?
> I looked around and didn't see another SVGAlib game on this system to
> test it with. Any ideas there?
might try freshmeat.net, linuxgames.com, tuxgames.com, or a sunsite
mirror.
> Thanks,
sure. :-)
.bjc
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